Please use this identifier to cite or link to this item: https://biore.bio.bg.ac.rs/handle/123456789/6920
DC FieldValueLanguage
dc.contributor.authorKorenić, Andrejen_US
dc.date.accessioned2023-12-04T12:09:31Z-
dc.date.available2023-12-04T12:09:31Z-
dc.date.issued2019-
dc.identifier.urihttps://biore.bio.bg.ac.rs/handle/123456789/6920-
dc.language.isoenen_US
dc.publisherFaculty of Dramatic Arts, University of Arts, Belgrade, Serbiaen_US
dc.titleBarking at the illusion of choice: dialogue in video gamesen_US
dc.typeConference Paperen_US
dc.relation.conferenceNEW HORIZONS Culture, Arts and Media in the Digital Environmenten_US
dc.description.rankM32en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypeConference Paper-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
crisitem.author.deptChair of General Physiology and Biophysics-
crisitem.author.orcid0000-0001-9476-7445-
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